With more than 20 years of experience in software engineering afca. helps its customers explore ways to use the latest technologies to add value to their business. Besides cloud computing the company has made a name for itself over the last few years with augmented reality technologies. In 2018 afca. was the first Swiss company to be included in Microsoft’s Mixed Reality Partner Program. In the same year, the company was awarded gold by the “Best of Swiss Apps” jury in the MR/AR/VR category.
Augment IT by Netcetera
Augment IT by Netcetera is a leading Swiss software company specializing in mixed and augmented reality enterprise solutions. We enable businesses to realize the full potential of this new technology, to optimize processes, to create and jointly innovate new experiences. We take a best-of-breed approach and are independent of platform or device. We are a team of committed and passionate professionals and based in Switzerland, Germany and Macedonia.
Bandara VR GmbH
Bandara is one of Switzerland’s leading immersive content studios. Together our clients, we create cutting-edge VR, AR and 360-degree content that makes a difference. From idea to production to distribution. And with the experience of more than 100 successful projects. Bandara was founded September 2015 in Zurich. The idea was born in May 2015 during a workshop in Bali, which is why we chose an Indonesian name: Bandara means airport in indonesian. Because like an airport, VR takes you wherever you want to go. Minus the jet lag, of course.
Bitforge is a leading software company with an innovative approach and groundbreaking AR projects – 100% Swiss Made. Bitforge invents mobile applications for companies using the newest technologies in augmented and virtual reality. With 15 years of experience and know-how, Bitforges mission is to find pragmatic solutions to complex business challenges.
Bobst Mex SA
BOBST is one of the world’s leading suppliers of equipment and services to packaging and label manufacturers in the folding carton, corrugated board and flexible materials industries.
Cadwork is the leading 3D-CAD/CAM software for all fields of timber construction. Using a variety of specialized modules, it offers a complete solution from drafting to manufacturing.
Calerga is well known for Sysquake, its scientific software which helps understand mathematics, physics and engineering. Calerga also offers consulting and engineering services in the domains of: system modeling, simulation, optimization, control, data processing and implementation in embedded systems. In December 2015, Calerga began the development of Calerga VR, which led to virtual experimentation, meaning the transposition of an experimentation to virtual reality.
Coherent Streams Sàrl
Coherent Streams is a Swiss enterprise specialized in the engineering of innovative projects, tools, and solutions that focuses on disruptive business models and strategies to help cope with the deepening digitization of the economy and society. An important part of its activity has to do with augmented or virtual reality capabilities and solutions. As an example, currently, a project of virtual dressing room mobilizes Coherent Streams and several of its partners.
Digital Kingdom SàRL
Digital Kingdom is a new media company that has two main areas of focus: Digital Kingdom products and Client interactive applications. Digital Kingdom products are applications developed in-house, mainly fun video games for the smartphone market. For specific clients, DK conceptualizes, designs, and develops interactive applications for the world of media, education, industry, and culture. Digital Kingdom tells stories and creates unforgettable digital experiences and quality projects.
Dreamscape Immersive untethers its audience members from the computer, and allows them to walk freely with friends within a virtual world, where they see themselves, interact with objects and each other, and experience worlds previously accessible only in their imaginations. It utilizes ground-breaking technology developed by Swiss researchers of the Artanim Foundation.
GlobalVision Communication SàRL
GlobalVision is a creative team with technical expertise in virtual and augmented reality. They craft ideas and give life to effective projects as well as help brands, agencies and corporate customers to activate their ideas for the real-world, digital and broadcast arenas.
Green Motion SA
Green Motion, founded in Lausanne in 2009, is a pioneering company in the charging infrastructure market. It locally designs and manufactures charging systems for electric vehicles: private and public charging stations, fast chargers and centralized charging management systems for car parks. These products are distributed and maintained through a network of partners and benefit from a 24/7 support.
HP Schweiz GmbH
Hewlett-Packard is well known for its computer hardware and software. With their current motto: Keep Reinventing, HP is willing to support the virtual reality scene and promote the progresses made in these fields.
IAO VR - Architecture
IAO VR is a development company based in Geneva, Switzerland and specialized in Virtual exploration of architecture and town planning. We can take any architectural project and transform it in a Immersive Virtual Reality experience in order to give your clients a better understanding of the final house, appartement or neighborhood they are going to buy or live in. We are a team composed by architects and game engine specialists. In real life we build houses and create games. Our architectural experience and our special attention to your projects, will help you to show your project, as if it would be already built, with the perfect mixture of simplicity, elegance, and innovation.
Imverse is a spin-off from EPFL developing software and providing services for Mixed Reality content creation. Our volumetric solutions reduce the time and money spent on production phases of VR and Hollywood movies by a factor of 10. This is only possible thanks to our proprietary voxel-based rendering and simulation graphics engine, and our easy and fast process to transform a single 360-degree 2D picture, from any commercial camera, into a 3D room-scale experience with live hologram actors and real-time VFX. Our vision is to democratize virtual and mixed reality production to allow anyone, without technical skills or big budgets, to create interactive experiences.
Using our patented (pending) scanning and conversion technology, SO REAL automates the production of digital twins of 3D objects. We mass-produce cinematic-quality, game- / XR-ready 3D assets for use in games, films, and XR experiences.
Kunik de Morsier architectes SIA
Kunik and de Morsier Architects SIA was founded in Lausanne in 2010 by Valentin Kunik and Guillaume de Morsier. The architects always work with a mindset of constant questioning of urban issues, be it novel constructions, or renovation and adaption of existing buildings and urban spaces. Their approach is not limited to any single field and they work with sensitivity and adaptability. Their approach centers around two axes: listening to the customer with a mindset of user friendly solutions. The architect bureau has different poles of competencies and is surrounded by all kinds of specialists enabling multidisciplinary work. There are numerous collaborations with specialists such as engineers, philosophers, museographers, photographers, designers and scenographers.
Ludens is the first video games and video games related content distribution platform, for PC and Mobile, specially created to solve problems impacting the video games industry through a community ecosystem with its own dedicated social features. The platform is a secured and inclusive hub for all actors of the video games industry where all of them can communicate, collaborate and play. It’s also a place where users can learn how to create games and develop and start their own projects. Ludens aims to be the future of digital platforms by creating a responsive platform that will adapt itself accordingly to the user needs and reward them for their actions on the platform and their implication in the community.
Microsoft Schweiz GmbH
Microsoft as an important actor in the Tech Industry, aims to promote the research and development of virtual and augmented reality as well as to enhance the technology’s potential.
The data of the future is 3D. Nomoko calls it “artificial reality”: Photorealistic 3D models with embodied physics, lighting conditions, materials and context. We are building the technological backbone by combining reality capturing camera, with ultra-optimized 3D modelling software. Our vision is to map the entire world in 3D at a millimeter accuracy, building the biggest database of real life 3D assets.
Ozwe Sàrl (Games)
In partnership with Oculus Studios, Ozwe invents and develops VR gaming technologies that transform radically the interactive experience. It creates disruptive gaming interfaces that lay the foundations for new interactive systems and patterns within virtual reality. Ozwe Games is a major player in the growing business of VR technologies, aiming to serve its demands and lead by example.
Right Here Right Now Productions
We are at Right Here / Right Now Productions a pair of Geneva-based creatives collaborating to bring your cutting-edge projects to life. We offer VR/360° & Classic Video Production Services / Immersive Media Consulting / VR & AR Experience Design / Photogrammetry / Drone / Interactive Workshops / LiveStreaming & Social Media Content Creation
RTS Radio Télévision Suisse Digital Laboratory
RTS Radio Télévision Suisse is a Swiss public service broadcasting company, which belongs to the Swiss Broadcasting Corporation (SRG SSR). RTS handles the production and broadcasting of French radio and television programmes for Switzerland through four radio stations, two TV channels and several interactive platforms.
The intention of Birdly® is to fulfill people’s ancient dream of flying. With virtual reality (VR) and robotics technology, SOMNIACS creates an extremely vivid full-body experience that makes you instantly forget the mechanics and computer codes behind this spectacular apparatus.
The stratosphere represents a passage, a frontier between the real and the virtual world. The virtual reality headsets are our tools to get immersed into the virtual world. We are currently active in the following sectors; agencies and hotels, retailing, museums and education, installation of virtual reality equipment and space. We are also open to proposals from other sectors. We will carefully study every aspect of your project in order to help you successfully complete your project.
Superba AR creates and conceives cutting edge augmented reality experiences for the world’s leading brands. Realizing major marketing campaigns to powerful enterprise visualization solutions, our work combines premiere content with the latest technology. Using AR we allow brands to tell their stories and present their products and services in groundbreaking new ways by blending the digital world with the real world.
Talk to me sàrl
Since 2013, Talk to me has given support to clients with the design and development of sophisticated, elegant, and ergonomic digital solutions and applications. Talk to me services focus on user experiences, creation of Internet sites, and e-commerce and commercial solutions. This agency also develops and designs mobile and web applications as well as interactive solutions. They are the founders of Totemi – a connected urban signage.
TotalYmage is a visual and interactive application that helps employees of industrial companies work from their computer/tablet as if they were on the distant/secured facilities. Processes such as maintenance, internal training, audit & reporting and other daily operations are improved through the creation of geopositioned multimedia content in high quality images, connected to the information system of the company. This results in huge cost savings.
Transmii is a Swiss creativity agency and media design studio focusing on developing meaningful and innovative user experiences through creative storytelling. We develop original, interactive experiences based on new technologies to serve the project’s communication needs. We’ve been innovating in the field of AR since 2013. We handle interactive projects from conception to development, to publication, and we collaborate with clients during integration and implementation. We help plan and assess upgrades, making viability and technical prototypes.
Vincent de Vevey
Vincent de Vevey is a Geneva designer working in the field of Video experiences. He conducts interactive, personal and generative experiences to tell stories that matters nowadays, through 360 videos, interactive projects and mapping video installations.
Simulators for medical training and education – design your own highly realistic virtual reality simulator for your specific medical device. Physician training and live presentation of your products has never been this easy!
VR All Art
VR ALL ART is a groundbreaking platform and a new marketplace for artists, galleries, museums and the general public to exhibit, explore and acquire art in the virtual and augmented worlds. VR ALL ART sets the foundation for an unprecedented evolution of art exhibitions, art spaces and art trading. It is an unlimited space in a new reality – a metaverse of galleries and museum spaces with no borders and no physical boundaries. It enables everyone to explore artworks and discover artists from all over the world wherever they are, at any time. It also gives new power to artists, as they are no longer constrained to the physical limits of real-world space and time.
vrfx Realtime Studio
Studio We are a realtime studio producing content and technology for Virtual Reality, Augmented Reality and Realtime Film. Productions We connect storytelling and technology to create digital realities in our realtime production environment.
WOWL is a studio specialized in 360°/3D immersive content. Our goal is to provide an innovative and powerful experience to people through different supports, Virtual reality, Web, Social media and Video projection. From industry to marketing events including field of culture and arts, the media we are working with are the perfect solution to share an experience with your target clients. We are proposing the following services: 360°/3D Video 3D motion graphics Augmented reality Mixed reality experiences Game development
We are the first augmented reality agency in Switzerland and accompany companies, agencies and media houses. Our focus is the expansion of print media and object recognition. We also offer our own CMS, so that our clients can use Augmented Reality independently. We accompany our clients from the first idea to the production of content to the final AR app.
Curiosity and Experimentation Our aim is to simplify the daily life of our clients by providing performing tools and specialized services for digital communication. Y-en-a’s versatile team works with a large network of professionals in order to find sustainable and smart solutions. The basic building blocks of our company are the diversity and experience of our employees. Through their curiosity and passion our team-members stay tuned with developments in new technologies and consequently use them to propose innovative and robust solutions to our clients.
Artanim is a foundation specialized on motion capture technologies. We conduct R&D; projects in the fields of virtual and augmented reality, 3D animation, orthopedic and sport medicine.
EPFL / Swiss Federal Institute of Technology Lausanne – Immersive Interaction Group (IIG)
IIG’s researches focus on involving users through full-body movements to ease the evaluation of potentially complex environments. The team also investigates how to impersonate a full range of potential users (ergonomic evaluation) or characters (performance animation).
ETH Zürich - Game Technology Center
The ETH Game Technology Center (GTC) provides an umbrella over ETH research, teaching, and outreach in the area of game technology. It connects research groups across ETH that are working on technology relevant and impactful for the game industry, both from an academic and industrial perspective. Initiatives spearheaded by the GTC directly address the unique way in which gaming can impact real-world challenges through gamification of socio-economic behavior.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland – Institute for Interactive Technologies
The research group is focussing on the development of new solutions at the interface between human and computer: UX Design and Development, Interface / Interaction Design, Information visualization, VR, AR and Mixed Reality, Human Computer Interaction HCI.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland - Institute of Geomatics Engineering
The Institute of Geomatics Engineering (IVGI) offers application-oriented research and development, academic education and services. The Institute focuses on the coverage of the whole Geomatics process chain from data capture, modeling, and analysis through to visualizations.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland – School of Applied Psychology
FHNW / Virtual Technologies & Innovation Lab
The School of Applied Psychology FHNW is a leading centre of excellence in the realm of occupational, organisational and business psychology. Virtual technologies (from interactive videos to virtual reality) offer new possibilities for socio-technical analyses, evaluations and designs of modern work and cooperation models as well as products and services. Our virtual technology and innovation lab (VTI lab) is used for teaching, research and development as well as providing services in a variety of different design and innovation fields and will focus on developing innovative solutions for real-life issues.
Haute École d'Art et de Design (HEAD Genève)
Geneva University of Art and Design (HEAD) offers a wide range of Bachelor’s degree courses and Master’s programs: fine arts, cinema, interior architecture, visual communication, fashion and accessory design, spaces and communication, and media design. Know-how and knowledge are the two cornerstones of the HEAD’s educational approach, which is attuned to today’s cultural, social and professional environment.
HEdS Geneva / University of Applied Sciences in Health Sciences – Medical Radiology Technology Research Institute
High quality applied R&D; is the mission of this Research Institute, in the shape of national as well as international interdisciplinary collaborations, but also to nourish the intra-sector pole of excellence for continuing education.
HEPIA Geneva / University of Applied Sciences in Landscape, Engineering, and Architecture – Institute of Landscape Design, Architecture, Construction and Territory (InPACT)
As a multidisciplinary research platform, inPACT’s mission is to develop innovating solutions for future built environments. It is active in Architecture, Landscape Artchitecture, Civil Engineering, and Building Technologies, which represents unique skills in the Romandie.
HES-SO Valais-Wallis / University of Applied Sciences, School of Engineering – Institute of Information Systems
The Institute is active in high value-added areas of the local economy such as eHealth, eServices (digitization of services), eGovernment, eEnergy (energy management) or ERP (Enterprise resource planning). The specialist skills of the Institute cover such varied areas as the Semantic Web, data intelligence, agile project management, the processing of medical information and software engineering.
HES-SO Valis-Wallis / University of Applied Sciences, School of Management and Tourism – Institute of Tourism
The School of Management & Tourism is involved with the Institute of Tourism whose activities are directly relevant to the courses it offers, since all the teaching staff at the School also undertake research. It is dedicated to leading the path toward a tourism industry 4.0!
The University of Applied Sciences HTW Chur is an innovative and entrepreneurial higher education institution with around 1,600 students from all over Switzerland and outside the country
FH GR IMP
At the Institute for Multimedia Production (IMP), everything revolves around the convergent media world. In the area of teaching, the IMP trains communication specialists who are able to produce multimedia and interactive output. The applied research and development activities serve to analyse the convergent media world and actively contribute to shaping its future.
Hochschule Luzern - School of Art and Design
The «Visual Narrative» research group explores narrative, staging and interpretation in linear and non-linear media (e.g. ultra short films, interactive smartphone apps, 360° film), investigates the use and reception of these media, and designs new communication strategies and formats in visual media.
Hochschule Luzern - School of Information Technology
The “Immersive Realities” research group investigates interactions in augmented, mixed and virtual realities from a user-centered perspective. We take a critical look at the benefits and limitations of immersive technologies and we develop solutions with a strong focus on user experience and usability. Application areas include architecture and civil engineering, industry, education, cultural heritage and serious gaming.
Interpersonal Behavior Laboratory - UNIL
The Interpersonal Behavior Laboratory is headed by Prof. Marianne Schmid Mast and the research carried out in the lab aims at a better understanding of human interpersonal behavior, mostly at the workplace.
Maîtres du Monde
Les Maîtres du Monde is a school for Motion Design, Special Effects and Virtual Reality. The school is ideally located between Geneva and Lausanne. The school is the first Swiss school proposing an education in digital arts in the three afore mentioned disciplines. The school’s sponsor is John Howe, the artistic director of The Lord of the Rings and the school hence opens its doors to a future generation of digital artists in these new technologies. The courses are led by professionals having worked for big ticket productions such as Call of Duty, The Hobbit and Harry Potter.
SUPSI - DTI - Institute of Information Systems and Networking (ISIN)
The Research Unit for Audio Visual Processing and Immersive Multimedia of ISIN focuses on technologies for multimedia streaming and processing, as well as for virtual and augmented reality. Our competencies include amongst others; design and implementation of customized real-time 3D visualization software for headsets, new human-computer interaction paradigms based on gesture recognition and body tracking, creation of interactive virtual and augmented environments (e.g. for simulation/training, cultural heritage, entertainment, tele-presence etc.), development of promotional, entertainment and serious digital games.
UNIBAS - Department of Biomedical Engineering
The Department of Biomedical Engineering bridges the gap between natural science and medicine in order to improve procedures and technologies for medical treatment.
ZHAW - School of Management and Law
The Institute of Business Information Technology (IWI) at the ZHAW operates at the interface between business administration and computer science and aims to increase the innovative power of society and business.
Zürcher Hochschule der Künste (ZHdK)
With around 2,800 students and 650 teaching staff, Zurich University of the Arts (ZHDK) is one of the major universities of the arts in Europe. The study and research programme covers the areas of design, film, fine arts, music, dance, theatre, transdisciplinary studies, and the teaching of arts and design.
Universitätsspital Basel - Oral & Maxillofacial Surgery
The Department of oral and maxillofacial surgery of the university of Basel operates in the medical field of mouth, jaw and facial surgery as well as plastic surgery.