ABB is a pioneering technology leader that works closely with utility, industry, transportation and infrastructure customers to write the future of industrial digitalization and realize value.
Fun and accessible augmented reality for: interactive visits, games, information, education, data and historical reconstructions. You should also visit our sister site https://adventures-mat.com, the first carpet utilising augmented reality for educational purposes.
Where technology meets art.
Amstad is a company majorly focused on VR/AR/MR-related projects. This year we were at wvrf17.com in the Swiss Pavilion with three projects: a VR game, an experimental 360 video series and a VR solution for real-estate.
Avatarion Technology AG focuses on:
Avatar Kids, which is a worldwide unique pilot project enabling kids and young adults between 4 and 18 years old to remain in contact with their familiar environment at school and at home during a long-term hospital stay with the Avatar robot Nao.
Robot Services, where Avatarion Technology creates custom solutions for your humanoid robots. We develop applications for humanoid robots in healthcare, education and for shows and events.
Yeolab, which combines multiple functionalities in education through a robot, such as the Cockpit, Editor and Lesson functionalities.
Magic Seat, where the robot Nao can recharge its battery on the Magic Seat, which also acts as a hotspot.
Cadwork is the leading 3D-CAD/CAM software for all fields of timber construction. Using a variety of specialized modules, it offers a complete solution from drafting to manufacturing.
Calerga is well known for Sysquake, its scientific software which helps understand mathematics, physics and engineering. Calerga also offers consulting and engineering services in the domains of: system modeling, simulation, optimization, control, data processing and implementation in embedded systems. In December 2015, Calerga began the development of Calerga VR, which led to virtual experimentation, meaning the transposition of an experimentation to virtual reality.
Established at the University of Geneva/Campus Biotech since 2005, the Swiss Center for Affective Sciences is already recognized as one of the largest multidisciplinary research centers in the world devoted to the study of emotions, in terms of both basic and applied research. The goal of the Center is to understand emotions and their effects on individuals and societies.
Décal’quai is a studio based in Montreux where fifteen independent photographers, graphic designers, musicians, web-designers and architects work together on numerous projects. The studio promotes virtual reality through these projects at the same time.
Digital Kingdom is a new media company that has two main areas of focus: Digital Kingdom products and Client interactive applications. Digital Kingdom products are applications developed in-house, mainly fun video games for the smartphone market. For specific clients, DK conceptualizes, designs, and develops interactive applications for the world of media, education, industry, and culture. Digital Kingdom tells stories and creates unforgettable digital experiences and quality projects.
Dreamscape Immersive untethers its audience members from the computer, and allows them to walk freely with friends within a virtual world, where they see themselves, interact with objects and each other, and experience worlds previously accessible only in their imaginations. It utilizes ground-breaking technology developed by Swiss researchers of the Artanim Foundation.
Ekstra Reality is a creative digital agency located in Montreux, Switzerland. It proposes a pool of experts in gamification, augmented and virtual reality and high-trend technologies. What it does: powerful applications that look beautiful.
IIG’s researches focus on involving users through full-body movements to ease the evaluation of potentially complex environments. The team also investigates how to impersonate a full range of potential users (ergonomic evaluation) or characters (performance animation).
The ETH Game Technology Center (GTC) provides an umbrella over ETH research, teaching, and outreach in the area of game technology. It connects research groups across ETH that are working on technology relevant and impactful for the game industry, both from an academic and industrial perspective. Initiatives spearheaded by the GTC directly address the unique way in which gaming can impact real-world challenges through gamification of socio-economic behavior.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland – Institute for 4D Technologies
Our institute generates more knowledge, more choice, and more personalization from big data and provides these results to the data users, by combining computer science with the expertise from mathematicians, physicists, designers, architects, civil engineers, communication specialists and artists.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland - Institute of Geomatics Engineering
The Institute of Geomatics Engineering (IVGI) offers application-oriented research and development, academic education and services. The Institute focuses on the coverage of the whole Geomatics process chain from data capture, modeling, and analysis through to visualizations.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland – School of Applied Psychology
The School of Applied Psychology FHNW is a leading centre of excellence in the realm of occupational, organisational and business psychology.
In the Virtual Technologies & Innovation Lab, applied psychology and virtual technologies are combined for innovation in work, collaboration, product design and services.
Gilles Jobin is a Swiss choreographer whose uncompromising vision has helped to shape contemporary dance for two decades and revolutionized it both in Switzerland and far beyond. He has, since then, received many awards and praise for his work. Besides his own productions, he has made of his company, and his headquarters – the Studios 44 in Geneva -, a pioneering place for the recognition of contemporary dance in Switzerland and its development.
The FORE foundation is based at the Hôpital la Tour in Geneva and its objectives are the support, research, innovation, technological integration, and quality management of orthopaedic surgery, sports medicine, traumatology and imaging for the locomotor system in children and adults. It collects donations from the public and attributes these funds to programs which aim to develop training in orthopaedics, raising public awareness and improving related care.
MN Signal Processing is a startup company specialized in developing and providing audio signal processing solutions. Our areas of expertise include artificial reverberation, digital allpass filter design, sound synthesis, and binaural audio.
GlobalVision is a creative team with technical expertise in virtual and augmented reality. They craft ideas and give life to effective projects as well as help brands, agencies and corporate customers to activate their ideas for the real-world, digital and broadcast arenas.
Green Motion, founded in Lausanne in 2009, is a pioneering company in the charging infrastructure market. It locally designs and manufactures charging systems for electric vehicles: private and public charging stations, fast chargers and centralized charging management systems for car parks. These products are distributed and maintained through a network of partners and benefit from a 24/7 support.
Geneva University of Art and Design (HEAD) offers a wide range of Bachelor’s degree courses and Master’s programs: fine arts, cinema, interior architecture, visual communication, fashion and accessory design, spaces and communication, and media design. Know-how and knowledge are the two cornerstones of the HEAD’s educational approach, which is attuned to today’s cultural, social and professional environment.
HEdS Geneva / University of Applied Sciences in Health Sciences – Medical Radiology Technology Research Institute
High quality applied R&D is the mission of this Research Institute, in the shape of national as well as international interdisciplinary collaborations, but also to nourish the intra-sector pole of excellence for continuing education.
HEPIA Geneva / University of Applied Sciences in Landscape, Engineering, and Architecture – Institute of Landscape Design, Architecture, Construction and Territory (InPACT)
As a multidisciplinary research platform, inPACT’s mission is to develop innovating solutions for future built environments. It is active in Architecture, Landscape Artchitecture, Civil Engineering, and Building Technologies, which represents unique skills in the Romandie.
HES-SO Valais-Wallis / University of Applied Sciences, School of Engineering – Institute of Information Systems
The Institute is active in high value-added areas of the local economy such as eHealth, eServices (digitization of services), eGovernment, eEnergy (energy management) or ERP (Enterprise resource planning). The specialist skills of the Institute cover such varied areas as the Semantic Web, data intelligence, agile project management, the processing of medical information and software engineering.
HES-SO Valis-Wallis / University of Applied Sciences, School of Management and Tourism – Institute of Tourism
The School of Management & Tourism is involved with the Institute of Tourism whose activities are directly relevant to the courses it offers, since all the teaching staff at the School also undertake research. It is dedicated to leading the path toward a tourism industry 4.0!
Hewlett-Packard is well known for its computer hardware and software. With their current motto: Keep Reinventing, HP is willing to support the virtual reality scene and promote the progresses made in these fields.
The University of Applied Sciences HTW Chur is an innovative and entrepreneurial higher education institution with around 1,600 students from all over Switzerland and outside the country. With its applied research, it contributes to the development of innovations, knowledge and solutions for society. HTW Chur offers a range of bachelor’s, master’s and further education courses in digital science, engineering/architecture, management, multimedia production, photonics, technology and tourism. It is also actively involved in applied research and development and provides consultancy and other services across all its disciplines.
The «Visual Narrative» research group explores narrative, staging and interpretation in linear and non-linear media (e.g. ultra short films, interactive smartphone apps, 360° film), investigates the use and reception of these media, and designs new communication strategies and formats in visual media.
Imverse is a spin-off from EPFL developing software and providing services for Mixed Reality content creation. Our volumetric solutions reduce the time and money spent on production phases of VR and Hollywood movies by a factor of 10. This is only possible thanks to our proprietary voxel-based rendering and simulation graphics engine, and our easy and fast process to transform a single 360-degree 2D picture, from any commercial camera, into a 3D room-scale experience with live hologram actors and real-time VFX. Our vision is to democratize virtual and mixed reality production to allow anyone, without technical skills or big budgets, to create interactive experiences.
The Interpersonal Behavior Laboratory is headed by Prof. Marianne Schmid Mast and the research carried out in the lab aims at a better understanding of human interpersonal behavior, mostly at the workplace.
Executing 3D pictures allowing to “walk” through a space, with the possibility to enrich this 3D picture with video, text and audio file. Main activities are museums, real estate, tourism, architecture.
Inspacion provides a virtual reality collaboration and design platform for enterprises. With our virtual reality software, our customers can literally step into their designs and work there. We make designing and evaluating spaces easy and fast – no matter if you are building shops, factories, hospitals, or kitchens.
Focused on innovation and quality, Logitech designs personal peripherals to help people enjoy a better experience with the digital world.
Microsoft as an important actor in the Tech Industry, aims to promote the research and development of virtual and augmented reality as well as to enhance the technology’s potential.
The data of the future is 3D. Nomoko calls it “artificial reality”: Photorealistic 3D models with embodied physics, lighting conditions, materials and context. We are building the technological backbone by combining reality capturing camera, with ultra-optimized 3D modelling software. Our vision is to map the entire world in 3D at a millimeter accuracy, building the biggest database of real life 3D assets.
OPTIS is world leader in physics based simulation of all human senses to recreate exactly the real world in VR.
At OPTIS they work with intelligent lighting, sensors, human machine interface, augmented reality, autonomous vehicle, artificial intelligence and internet of things.
OPTIS provides a revolutionary design process: towards zero physical prototypes. Their virtual simulation is used as real decision-making tool.
In partnership with Oculus Studios, Ozwe invents and develops VR gaming technologies that transform radically the interactive experience. It creates disruptive gaming interfaces that lay the foundations for new interactive systems and patterns within virtual reality. Ozwe Games is a major player in the growing business of VR technologies, aiming to serve its demands and lead by example.
Prophysics provides comprehensive solutions for motion capture and analysis, and supply customers with the latest technology, software, and provide skilled support when they need it, throughout the system’s entire lifespan.
RTS Radio Télévision Suisse is a Swiss public service broadcasting company, which belongs to the Swiss Broadcasting Corporation (SRG SSR). RTS handles the production and broadcasting of French radio and television programmes for Switzerland through four radio stations, two TV channels and several interactive platforms.
The mission is bringing together scientists, engineers, surgeons, and entrepreneurs for innovative partnerships. SICAS helps to empower projects and their impact of Computer Assisted Surgery from the bench to the bedside to improve the outcome and for patients benefit.
Sketching Tomorrow is a Brand Building and Communication Consultancy with expertise in deep consumer insights to create tomorrow’s innovative brand communications, integrated across all relevant touchpoints.
The intention of Birdly® is to fulfill people’s ancient dream of flying. With virtual reality (VR) and robotics technology, SOMNIACS creates an extremely vivid full-body experience that makes you instantly forget the mechanics and computer codes behind this spectacular apparatus.
Swisscom Event and Media Solutions has developed and brought forwards Live Virtual Reality in Switzerland. It immortalizes your events, ideas, and projects as an interactive Virtual Reality experience – live and on demand. Swisscom Event and Media Solutions supports and consults customers’ needs all the way from conceptualization to production.
At Spooklight Studio we design and develop magical experiences by combining art and technology in a way that others cannot. Why? To make your reality magical.
In a new paradigm where pixels have left the two-dimensional space to fill and blend within your environment, we imagine tomorrow’s products and bring them to current platforms.
TotalYmage is a visual and interactive application that helps employees of industrial companies work from their computer/tablet as if they were on the distant/secured facilities. Processes such as maintenance, internal training, audit & reporting and other daily operations are improved through the creation of geopositioned multimedia content in high quality images, connected to the information system of the company. This results in huge cost savings.
The Department of Biomedical Engineering bridges the gap between natural science and medicine in order to improve procedures and technologies for medical treatment.
The Department of oral and maxillofacial surgery of the university of Basel operates in the medical field of mouth, jaw and facial surgery as well as plastic surgery.
Simulators for medical training and education – design your own highly realistic virtual reality simulator for your specific medical device. Physician training and live presentation of your products has never been this easy!
With our psychological know-how and the use of immersive technologies we get to the bottom of your questions.
We advise, shape and conduct surveys, evaluate the data and deliver answers to your questions.
With around 2,800 students and 650 teaching staff, Zurich University of the Arts (ZHDK) is one of the major universities of the arts in Europe. The study and research programme covers the areas of design, film, fine arts, music, dance, theatre, transdisciplinary studies, and the teaching of arts and design.
with the Knowledge and Technology Transfer support of Innosuisse, period 2017-2020