Fun and accessible augmented reality for: interactive visits, games, information, education, data and historical reconstructions. You should also visit our sister site https://adventures-mat.com, the first carpet utilising augmented reality for educational purposes.
Where technology meets art.
Amstad is a company majorly focused on VR/AR/MR-related projects. This year we were at wvrf17.com in the Swiss Pavilion with three projects: a VR game, an experimental 360 video series and a VR solution for real-estate.
Avatarion Technology AG focuses on:
Avatar Kids, which is a worldwide unique pilot project enabling kids and young adults between 4 and 18 years old to remain in contact with their familiar environment at school and at home during a long-term hospital stay with the Avatar robot Nao.
Robot Services, where Avatarion Technology creates custom solutions for your humanoid robots. We develop applications for humanoid robots in healthcare, education and for shows and events.
Yeolab, which combines multiple functionalities in education through a robot, such as the Cockpit, Editor and Lesson functionalities.
Magic Seat, where the robot Nao can recharge its battery on the Magic Seat, which also acts as a hotspot.
Bitforge is since 2004 an independent Swiss mobile development agency. With a Swiss based team of passionate and creative engineers Bitforge belongs to the top performing frontend developers in Switzerland. As a result of numerous projects with a wide variety of industries Bitforge has built solid competencies in virtual and augmented reality over the last 10 years. Bitforge’s strong focus on user experiences has contributed to sustainable success stories, both for Bitforge and it’s clients.
Calerga is well known for Sysquake, its scientific software which helps understand mathematics, physics and engineering. Calerga also offers consulting and engineering services in the domains of: system modeling, simulation, optimization, control, data processing and implementation in embedded systems. In December 2015, Calerga began the development of Calerga VR, which led to virtual experimentation, meaning the transposition of an experimentation to virtual reality.
Established at the University of Geneva/Campus Biotech since 2005, the Swiss Center for Affective Sciences is already recognized as one of the largest multidisciplinary research centers in the world devoted to the study of emotions, in terms of both basic and applied research. The goal of the Center is to understand emotions and their effects on individuals and societies.
Coherent Streams is a Swiss enterprise specialized in the engineering of innovative projects, tools, and solutions that focuses on disruptive business models and strategies to help cope with the deepening digitization of the economy and society. An important part of its activity has to do with augmented or virtual reality capabilities and solutions. As an example, currently, a project of virtual dressing room mobilizes Coherent Streams and several of its partners.
Digital Kingdom is a new media company that has two main areas of focus: Digital Kingdom products and Client interactive applications. Digital Kingdom products are applications developed in-house, mainly fun video games for the smartphone market. For specific clients, DK conceptualizes, designs, and develops interactive applications for the world of media, education, industry, and culture. Digital Kingdom tells stories and creates unforgettable digital experiences and quality projects.
Dreamscape Immersive untethers its audience members from the computer, and allows them to walk freely with friends within a virtual world, where they see themselves, interact with objects and each other, and experience worlds previously accessible only in their imaginations. It utilizes ground-breaking technology developed by Swiss researchers of the Artanim Foundation.
IIG’s researches focus on involving users through full-body movements to ease the evaluation of potentially complex environments. The team also investigates how to impersonate a full range of potential users (ergonomic evaluation) or characters (performance animation).
The ETH Game Technology Center (GTC) provides an umbrella over ETH research, teaching, and outreach in the area of game technology. It connects research groups across ETH that are working on technology relevant and impactful for the game industry, both from an academic and industrial perspective. Initiatives spearheaded by the GTC directly address the unique way in which gaming can impact real-world challenges through gamification of socio-economic behavior.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland – Institute for Interactive Technologies
The research group is focussing on the development of new solutions at the interface between human and computer:
UX Design and Development, Interface / Interaction Design, Information visualization, VR, AR and Mixed Reality, Human Computer Interaction HCI.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland - Institute of Geomatics Engineering
The Institute of Geomatics Engineering (IVGI) offers application-oriented research and development, academic education and services. The Institute focuses on the coverage of the whole Geomatics process chain from data capture, modeling, and analysis through to visualizations.
FHNW / University of Applied Sciences and Arts Northwestern Switzerland – School of Applied Psychology
The School of Applied Psychology FHNW is a leading centre of excellence in the realm of occupational, organisational and business psychology.
Virtual technologies (from interactive videos to virtual reality) offer new possibilities for socio-technical analyses, evaluations and designs of modern work and cooperation models as well as products and services. Our virtual technology and innovation lab (VTI lab) is used for teaching, research and development as well as providing services in a variety of different design and innovation fields and will focus on developing innovative solutions for real-life issues.
In a world where machines and electronic devices are becoming ubiquitous and portable, the quest for low-cost and ultra-portable haptic interfaces is exponentially growing. However, the market is currently populated either by bulky and expensive interfaces that render forces with high accuracy, or by simple devices that exploit vibrations to render a limited number of sensations. FOLDAWAY is innovating the field by developing ultra-portable and low cost origami haptic interfaces. The foldaway device in palm size and thin design has three degrees of freedom and can interact with human fingers by tracking their motion and providing force, stiffness and texture perception.
The FORE foundation is based at the Hôpital la Tour in Geneva and its objectives are the support, research, innovation, technological integration, and quality management of orthopaedic surgery, sports medicine, traumatology and imaging for the locomotor system in children and adults. It collects donations from the public and attributes these funds to programs which aim to develop training in orthopaedics, raising public awareness and improving related care.
Gilles Jobin is a Swiss choreographer whose uncompromising vision has helped to shape contemporary dance for two decades and revolutionized it both in Switzerland and far beyond. He has, since then, received many awards and praise for his work. Besides his own productions, he has made of his company, and his headquarters – the Studios 44 in Geneva -, a pioneering place for the recognition of contemporary dance in Switzerland and its development.
MN Signal Processing is a startup company specialized in developing and providing audio signal processing solutions. Our areas of expertise include artificial reverberation, digital allpass filter design, sound synthesis, and binaural audio.
GlobalVision is a creative team with technical expertise in virtual and augmented reality. They craft ideas and give life to effective projects as well as help brands, agencies and corporate customers to activate their ideas for the real-world, digital and broadcast arenas.
Green Motion, founded in Lausanne in 2009, is a pioneering company in the charging infrastructure market. It locally designs and manufactures charging systems for electric vehicles: private and public charging stations, fast chargers and centralized charging management systems for car parks. These products are distributed and maintained through a network of partners and benefit from a 24/7 support.
Geneva University of Art and Design (HEAD) offers a wide range of Bachelor’s degree courses and Master’s programs: fine arts, cinema, interior architecture, visual communication, fashion and accessory design, spaces and communication, and media design. Know-how and knowledge are the two cornerstones of the HEAD’s educational approach, which is attuned to today’s cultural, social and professional environment.
HEdS Geneva / University of Applied Sciences in Health Sciences – Medical Radiology Technology Research Institute
High quality applied R&D is the mission of this Research Institute, in the shape of national as well as international interdisciplinary collaborations, but also to nourish the intra-sector pole of excellence for continuing education.
HEPIA Geneva / University of Applied Sciences in Landscape, Engineering, and Architecture – Institute of Landscape Design, Architecture, Construction and Territory (InPACT)
As a multidisciplinary research platform, inPACT’s mission is to develop innovating solutions for future built environments. It is active in Architecture, Landscape Artchitecture, Civil Engineering, and Building Technologies, which represents unique skills in the Romandie.
HES-SO Valais-Wallis / University of Applied Sciences, School of Engineering – Institute of Information Systems
The Institute is active in high value-added areas of the local economy such as eHealth, eServices (digitization of services), eGovernment, eEnergy (energy management) or ERP (Enterprise resource planning). The specialist skills of the Institute cover such varied areas as the Semantic Web, data intelligence, agile project management, the processing of medical information and software engineering.
HES-SO Valis-Wallis / University of Applied Sciences, School of Management and Tourism – Institute of Tourism
The School of Management & Tourism is involved with the Institute of Tourism whose activities are directly relevant to the courses it offers, since all the teaching staff at the School also undertake research. It is dedicated to leading the path toward a tourism industry 4.0!
Hewlett-Packard is well known for its computer hardware and software. With their current motto: Keep Reinventing, HP is willing to support the virtual reality scene and promote the progresses made in these fields.
The University of Applied Sciences HTW Chur is an innovative and entrepreneurial higher education institution with around 1,600 students from all over Switzerland and outside the country. With its applied research, it contributes to the development of innovations, knowledge and solutions for society. HTW Chur offers a range of bachelor’s, master’s and further education courses in digital science, engineering/architecture, management, multimedia production, photonics, technology and tourism. It is also actively involved in applied research and development and provides consultancy and other services across all its disciplines.
The «Visual Narrative» research group explores narrative, staging and interpretation in linear and non-linear media (e.g. ultra short films, interactive smartphone apps, 360° film), investigates the use and reception of these media, and designs new communication strategies and formats in visual media.
The “Immersive Realities” research group investigates interactions in augmented, mixed and virtual realities from a user-centered perspective. We take a critical look at the benefits and limitations of immersive technologies and we develop solutions with a strong focus on user experience and usability. Application areas include architecture and civil engineering, industry, education, cultural heritage and serious gaming.
IAO VR is a development company based in Geneva, Switzerland and specialized in Virtual exploration of architecture and town planning. We can take any architectural project and transform it in a Immersive Virtual Reality experience in order to give your clients a better understanding of the final house, appartement or neighborhood they are going to buy or live in.
We are a team composed by architects and game engine specialists. In real life we build houses and create games. Our architectural experience and our special attention to your projects, will help you to show your project, as if it would be already built, with the perfect mixture of simplicity, elegance, and innovation.
Imverse is a spin-off from EPFL developing software and providing services for Mixed Reality content creation. Our volumetric solutions reduce the time and money spent on production phases of VR and Hollywood movies by a factor of 10. This is only possible thanks to our proprietary voxel-based rendering and simulation graphics engine, and our easy and fast process to transform a single 360-degree 2D picture, from any commercial camera, into a 3D room-scale experience with live hologram actors and real-time VFX. Our vision is to democratize virtual and mixed reality production to allow anyone, without technical skills or big budgets, to create interactive experiences.
The Interpersonal Behavior Laboratory is headed by Prof. Marianne Schmid Mast and the research carried out in the lab aims at a better understanding of human interpersonal behavior, mostly at the workplace.
Kunik and de Morsier Architects SIA was founded in Lausanne in 2010 by Valentin Kunik and Guillaume de Morsier. The architects always work with a mindset of constant questioning of urban issues, be it novel constructions, or renovation and adaption of existing buildings and urban spaces. Their approach is not limited to any single field and they work with sensitivity and adaptability. Their approach centers around two axes: listening to the customer with a mindset of user friendly solutions. The architect bureau has different poles of competencies and is surrounded by all kinds of specialists enabling multidisciplinary work. There are numerous collaborations with specialists such as engineers, philosophers, museographers, photographers, designers and scenographers.
We designed the Limbic Chair to allow you to sit like you are weightless, using touch and movement in a way that makes you feel light, free, and happy. We call these movements ‘incentivized movements.‘
The incentivized movements create sensations, activating the limbic system of our brain, which translates body inputs like touch and movement, into emotions and mental states. It is also responsible for memory and learning processes, and motivation. This is the reason why being able to focus, learning, and movement are connected.
While balancing your spine in a way that you can sit upright effortlessly, the Limbic Chair allows for small, so-called micro movements, which are good for the spine, and gently train your core strength and coordination. The Limbic Chair also gives you the freedom to make larger movements, for additional joy and fun. Or for controlling screen functions and navigating in virtual reality.
Microsoft as an important actor in the Tech Industry, aims to promote the research and development of virtual and augmented reality as well as to enhance the technology’s potential.
Moka Studio started in 2008 as a 3D animation studio. In collaboration with the Swiss Federal Institute of Technology (EPFL) it created NumIK which was unveiled at Siggraph in 2016. This unique technology brings life and animates any 3D model with precision in real-time. NumIK was first applied to develop and launch Mosketch in May 2017, a 3D animation software. Building on the successful launch of this first solution, Moka Studio decided to apply NumIK to Virtual and Augmented Reality solutions. Moka Studio envisions a future where all Virtual Humans will be brought to life in the digital world by Moka Studio’s technology. In November 2017, Moka Studio won the first prize awarded by the global incubator Mass Challenge.
The data of the future is 3D. Nomoko calls it “artificial reality”: Photorealistic 3D models with embodied physics, lighting conditions, materials and context. We are building the technological backbone by combining reality capturing camera, with ultra-optimized 3D modelling software. Our vision is to map the entire world in 3D at a millimeter accuracy, building the biggest database of real life 3D assets.
OPTIS is world leader in physics based simulation of all human senses to recreate exactly the real world in VR.
At OPTIS they work with intelligent lighting, sensors, human machine interface, augmented reality, autonomous vehicle, artificial intelligence and internet of things.
OPTIS provides a revolutionary design process: towards zero physical prototypes. Their virtual simulation is used as real decision-making tool.
In partnership with Oculus Studios, Ozwe invents and develops VR gaming technologies that transform radically the interactive experience. It creates disruptive gaming interfaces that lay the foundations for new interactive systems and patterns within virtual reality. Ozwe Games is a major player in the growing business of VR technologies, aiming to serve its demands and lead by example.
Pandally is all about bringing the most advanced Virtual, Augmented and Mixed Reality Technology together with the most amazing content to solve your business needs. Pandally focuses on content creation, aggregation and distribution. Pandally has opened the largest free roaming virtual reality center in Europe: Fusion Arena Virtual Reality experience in Zurich Switzerland. By combining both physical and virtual objects and stimulating the senses with wind, heat and scent, Pandally delivers unforgettable experiences in the virtual world.
Off gaming hours, the same equipment can be used to visualize your business showroom or training location. Among many use cases you can use Pandally VR to let potential clients walk through apartments, buildings or yachts and give them a 1:1 feeling of the interior.
Prophysics provides comprehensive solutions for motion capture and analysis, and supply customers with the latest technology, software, and provide skilled support when they need it, throughout the system’s entire lifespan.
RTS Radio Télévision Suisse is a Swiss public service broadcasting company, which belongs to the Swiss Broadcasting Corporation (SRG SSR). RTS handles the production and broadcasting of French radio and television programmes for Switzerland through four radio stations, two TV channels and several interactive platforms.
Sketching Tomorrow is a Brand Building and Communication Consultancy with expertise in deep consumer insights to create tomorrow’s innovative brand communications, integrated across all relevant touchpoints.
The intention of Birdly® is to fulfill people’s ancient dream of flying. With virtual reality (VR) and robotics technology, SOMNIACS creates an extremely vivid full-body experience that makes you instantly forget the mechanics and computer codes behind this spectacular apparatus.
At Spooklight Studio we design and develop magical experiences by combining art and technology in a way that others cannot. Why? To make your reality magical.
In a new paradigm where pixels have left the two-dimensional space to fill and blend within your environment, we imagine tomorrow’s products and bring them to current platforms.
The stratosphere represents a passage, a frontier between the real and the virtual world. The virtual reality headsets are our tools to get immersed into the virtual world. We are currently active in the following sectors; agencies and hotels, retailing, museums and education, installation of virtual reality equipment and space. We are also open to proposals from other sectors. We will carefully study every aspect of your project in order to help you successfully complete your project.
The Research Unit for Audio Visual Processing and Immersive Multimedia of ISIN focuses on technologies for multimedia streaming and processing, as well as for virtual and augmented reality. Our competencies include amongst others; design and implementation of customized real-time 3D visualization software for headsets, new human-computer interaction paradigms based on gesture recognition and body tracking, creation of interactive virtual and augmented environments (e.g. for simulation/training, cultural heritage, entertainment, tele-presence etc.), development of promotional, entertainment and serious digital games.
Swisscom Event and Media Solutions has developed and brought forwards Live Virtual Reality in Switzerland. It immortalizes your events, ideas, and projects as an interactive Virtual Reality experience – live and on demand. Swisscom Event and Media Solutions supports and consults customers’ needs all the way from conceptualization to production.
Since 2013, Talk to me has given support to clients with the design and development of sophisticated, elegant, and ergonomic digital solutions and applications.
Talk to me services focus on user experiences, creation of Internet sites, and e-commerce and commercial solutions. This agency also develops and designs mobile and web applications as well as interactive solutions.
They are the founders of Totemi – a connected urban signage.
TotalYmage is a visual and interactive application that helps employees of industrial companies work from their computer/tablet as if they were on the distant/secured facilities. Processes such as maintenance, internal training, audit & reporting and other daily operations are improved through the creation of geopositioned multimedia content in high quality images, connected to the information system of the company. This results in huge cost savings.
The Department of oral and maxillofacial surgery of the university of Basel operates in the medical field of mouth, jaw and facial surgery as well as plastic surgery.
The Department of Biomedical Engineering bridges the gap between natural science and medicine in order to improve procedures and technologies for medical treatment.
The University Center of Data Science (Centre Universitaire d’Informatique or CUI) is an interfaculty center for research and teaching of computer science at the University of Geneva. It combines all faculties that have a research and teaching activity related to computer science.
Simulators for medical training and education – design your own highly realistic virtual reality simulator for your specific medical device. Physician training and live presentation of your products has never been this easy!
VR ALL ART is a groundbreaking platform and a new marketplace for artists, galleries, museums and the general public to exhibit, explore and acquire art in the virtual and augmented worlds.
VR ALL ART sets the foundation for an unprecedented evolution of art exhibitions, art spaces and art trading. It is an unlimited space in a new reality – a metaverse of galleries and museum spaces with no borders and no physical boundaries. It enables everyone to explore artworks and discover artists from all over the world wherever they are, at any time. It also gives new power to artists, as they are no longer constrained to the physical limits of real-world space and time.
With our psychological know-how and the use of immersive technologies we get to the bottom of your questions.
We advise, shape and conduct surveys, evaluate the data and deliver answers to your questions.
Yode Group is a certified professional agency and Unity certified developer. Yode Group is a middleware company developing software and technology for the creation and distribution of VR. Yode Group is also an educational partner of the South Federal University of the Russian Federation.
With around 2,800 students and 650 teaching staff, Zurich University of the Arts (ZHDK) is one of the major universities of the arts in Europe. The study and research programme covers the areas of design, film, fine arts, music, dance, theatre, transdisciplinary studies, and the teaching of arts and design.
with the Knowledge and Technology Transfer support of Innosuisse, period 2017-2020